Michał Sypetkowski
Procedural CG Artist/Engineer | Machine Learning Specialist
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  • Substance designer
  • Blender, python, UE4 (custom pipelines)
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100% procedural Complex Environment Generator
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(Experimental, WIP) Shape-Agnostic Physics-Based Procedural Clothing Generator
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Procedural Sci-Fi Dungeon Generator
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Procedural Ruin Generator
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Large Randomized Traversable Dungeons
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Procedural Rocks
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Procedural quarry rocks
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Procedural Wall
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Procedural Rock Patterns
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Procedural Bricks & Roots
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High-variance Detailed Sci-fi Material Generator
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Procedural Bricks 2
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Procedural caves
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Procedural rocks 2 (custom pipeline, 100% blender and python)
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Procedural painted ceramic material
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Fully procedural rocks (100% blender)
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Procedural dungeons
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Fully procedural fractured concrete with fully automated displacement/texturing/baking pipeline
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Procedural bricks
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Dwarven patterns
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Procedural Sci-fi material
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Sci-fi material generator (high shape variance)
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Crystal material
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Landscape textures
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Procedural rocks in water
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Procedural rocks variations
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Procedural decayed overgrown rocks
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4 fully procedural materials
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